AI Insights · Timothy · January 2022
Top 5 Final Fantasy Games on Android in Europe Q4 2021
Explore the performance of the top 5 Final Fantasy games on Android in Europe during Q4 2021, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Final Fantasy games on Android in Europe showed varied performance in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the market dynamics of these popular titles.
FFVII The First Soldier saw a significant drop in weekly downloads, starting strong with approximately 97K in mid-November and declining to around 3.9K by the end of December. Its weekly revenue also followed a downward trend, peaking at nearly $14.3K in late November before falling to about $3.9K in the last week of December. The game’s active users decreased from around 91.5K to 11.6K over the same period.
FINAL FANTASY BE:WOTV experienced fluctuations in weekly revenue, starting the quarter with approximately $12.5K in mid-November, peaking at about $48.9K in the week of December 20, and ending at $38.7K. Weekly downloads peaked at around 4.3K in late November before falling to 752 in the last week of December. Active users saw a slight decline from approximately 15K at the start of the quarter to around 11K by the end.
FINAL FANTASY BRAVE EXVIUS showed a steady increase in weekly revenue, reaching a peak of approximately $68.7K in late November. Downloads were relatively stable, with a slight peak of around 1.5K in the week of November 22. Active users remained consistent, hovering around 4.2K towards the end of the quarter.
DISSIDIA FINAL FANTASY OO had a notable rise in weekly revenue, starting at around $11.9K in late September and reaching approximately $23.1K in early December. Downloads increased gradually, peaking at about 1.5K in the last week of December. Active users also saw an upward trend, rising from 763 in late September to 1.5K by the end of December.
FINAL FANTASY VII maintained relatively stable weekly revenue, ranging from $715 to $1.6K throughout the quarter. Downloads were modest, with a peak of 340 in the week of December 20.
For more detailed insights and data, visit Sensor Tower.